Feasibility of virtual reality based training for optimising COVID-19 case handling in Uganda
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Date
2022Author
Buyego, Paul
Katwesigye, Elizabeth
Kebirungi, Grace
Nsubuga, Mike
Nakyejwe, Shirley
Cruz, Phillip
McCarthy, Meghan C.
Hurt, Darrell
Kambugu, Andrew
Arinaitwe, Joseph Walter
Ssekabira, Umaru
Jjingo, Daudi
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Background: Epidemics and pandemics are causing high morbidity and mortality on a still-evolving scale exemplifed by the COVID-19 pandemic. Infection prevention and control (IPC) training for frontline health workers is thus
essential. However, classroom or hospital ward-based training portends an infection risk due to the in-person interaction of participants. We explored the use of Virtual Reality (VR) simulations for frontline health worker training since it
trains participants without exposing them to infections that would arise from in-person training. It does away with the
requirement for expensive personal protective equipment (PPE) that has been in acute shortage and improves learning, retention, and recall. This represents the frst attempt in deploying VR-based pedagogy in a Ugandan medical
education context.
Methods: We used animated VR-based simulations of bedside and ward-based training scenarios for frontline health
workers. The training covered the donning and dofng of PPE, case management of COVID-19 infected individuals,
and hand hygiene. It used VR headsets to actualize an immersive experience, via a hybrid of fully-interactive VR and
360° videos. The level of knowledge acquisition between individuals trained using this method was compared to similar cohorts previously trained in a classroom setting. That evaluation was supplemented by a qualitative assessment
based on feedback from participants about their experience.
Results: The efort resulted in a COVID-19 IPC curriculum adapted into VR, corresponding VR content, and a pioneer
cohort of VR trained frontline health workers. The formalized comparison with classroom-trained cohorts showed relatively better outcomes by way of skills acquired, speed of learning, and rates of information retention (P-value=4.0e09). In the qualitative assessment, 90% of the participants rated the method as very good, 58.1% strongly agreed that
the activities met the course objectives, and 97.7% strongly indicated willingness to refer the course to colleagues.
Conclusion: VR-based COVID-19 IPC training is feasible, efective and achieves enhanced learning while protecting
participants from infections within a pandemic setting in Uganda. It is a delivery medium transferable to the contexts
of other highly infectious diseases.